I compose and produce original music and score - from adaptive game soundtracks to themes and cues for film, TV and media. Based in Poland, working with studios worldwide.
Great score does not sit on top of a project - it belongs to it. I write music built around your world, characters and pacing, whether that is an interactive game soundtrack that reacts to play or a cue that lands a moment on screen. Coming from a sound design and post background, I compose with the full mix in mind, so music and sound share one space instead of fighting for it.
From themes and full score to arrangement, production and mastering, I deliver release-ready tracks and, for games, stems and adaptive layers wired for Wwise or FMOD. Based in Poland, working remotely with studios and teams worldwide.
Original music and score, from first sketch to final master.
Themes, cues and full score written to picture and to the world of your project.
Interactive, layered music that reacts to gameplay, built and implemented for Wwise or FMOD.
Arranging, sound selection and production, taking a track from sketch to finished master.
Balanced, release-ready mixes and masters that translate across screens, speakers and platforms.
Original soundtrack for Ultra Mega Cats - and the story behind it.
Recording, editing and mixing for artists, bands and live sessions.
We define tone, references and where the music sits in the experience.
I write themes and demos to lock the direction early, before full production.
Full arrangement, recording, sound design and mixing of the final tracks.
Stems and masters delivered - and adaptive music wired in engine when needed.
Yes - layered, interactive music built to react to gameplay and implemented in Wwise or FMOD alongside the game's sound design.
Yes - send references or a temp score and I write original music that fits the tone while staying legally clean and fully licensable.
Send me the brief and references - I reply within 1-2 business days.
hello@cactuzzsound.com