I design and implement sound for games – from original sound effects and environments to interactive audio systems in Wwise and FMOD, plus original and adaptive music. Based in Poland, I work with indie and production teams internationally.
End-to-end game audio: from the first asset to a working, interactive mix in your engine.
Original sound effects and sonic identity for your game – crafted, layered and mixed to fit the world and platform.
Implementation and adaptive audio systems in Wwise and FMOD: states, parameters, blends and real-time behaviour.
Immersive ambiences, room tones and dynamic soundscapes that make locations feel alive and reactive.
Punchy UI, weapons and impacts, creature vocalisations and custom foley – the details that sell the action.
Original and adaptive music that reacts to gameplay – composed and implemented alongside the sound design.
Tell me about the project – I reply within 1-2 business days.