I design and implement sound for games - from original sound effects and environments to interactive audio systems in Wwise and FMOD, plus original and adaptive music. Based in Poland, I work with indie and production teams internationally.
Great game audio is more than a folder of assets - it is a system. I create original sound effects, ambiences and adaptive music, then implement them in Wwise or FMOD so everything reacts to what the player does: footsteps that change with surfaces, weapons with weight, and layers and states that blend in real time.
I work with indie studios and larger productions across Poland and internationally, and I can join at any stage - from an early prototype that needs a sonic identity to a finished build that needs a full audio pass, implementation and mix. With 15+ years across film, TV and games, I bring a post-production ear to interactive audio: clean, detailed and dynamic on every platform.
End-to-end game audio: from the first asset to a working, interactive mix in your engine.
Original sound effects and sonic identity for your game - crafted, layered and mixed to fit the world and platform.
Implementation and adaptive audio systems in Wwise and FMOD: states, parameters, blends and real-time behaviour.
Immersive ambiences, room tones and dynamic soundscapes that make locations feel alive and reactive.
Punchy UI, weapons and impacts, creature vocalisations and custom foley - the details that sell the action.
Original and adaptive music that reacts to gameplay - composed and implemented alongside the sound design.
We define the game’s sonic identity, references and technical needs - engine, middleware and target platforms.
Original SFX, environments, foley and adaptive music, crafted to fit the world and its pace.
Wwise or FMOD setup: events, states, parameters and real-time behaviour wired to gameplay.
Balancing, optimisation and in-engine testing until it sounds right on every device.
Yes - I design the sound and implement it directly in Wwise or FMOD, including events, states, parameters and adaptive music, so the audio reacts to gameplay in real time.
Absolutely. I work from early prototypes to finished builds - taking over an existing session, adding a full audio pass, or handling implementation and the final mix.
Tell me about the project - I reply within 1-2 business days.
hello@cactuzzsound.com