Game Audio / Sound Design

Game Audio & Sound Design for Games

I design and implement sound for games – from original sound effects and environments to interactive audio systems in Wwise and FMOD, plus original and adaptive music. Based in Poland, I work with indie and production teams internationally.

What I do for games.

End-to-end game audio: from the first asset to a working, interactive mix in your engine.

01

Game Sound Design

Original sound effects and sonic identity for your game – crafted, layered and mixed to fit the world and platform.

02

Interactive Audio – Wwise / FMOD

Implementation and adaptive audio systems in Wwise and FMOD: states, parameters, blends and real-time behaviour.

03

Environments & Atmospheres

Immersive ambiences, room tones and dynamic soundscapes that make locations feel alive and reactive.

04

UI, Weapons, Creatures & Foley

Punchy UI, weapons and impacts, creature vocalisations and custom foley – the details that sell the action.

05

Music Composition

Original and adaptive music that reacts to gameplay – composed and implemented alongside the sound design.

Selected games.

House Fighters: Total MessRockBeastsBreak OrbitDino Galaxy TennisUltra Mega Cats

Need audio for your game?

Tell me about the project – I reply within 1-2 business days.

hello@cactuzzsound.com

Get in touch